Excitation signal generator
Three generators with mixer: bowing noise, blowing noise, percussive impulses.
Envelope contour for bowing and blowing.
Bowing noise generator: particle-like scratching noise with 2-pole low-pass filter.
Blowing noise generator: granular pitched noise with wavetable-like scanning between various tone colors.
Percussive impulse generator: interpolates through a collection of impulsive excitations – including sampled sticks, brushes and hammers, and models of damped mallets, plectrums, or bouncy particles. 2-pole low-pass filter and pitch control.
Internally uses 64 zero-delay feedback state variable filters.
Coarse, fine and FM frequency controls.
Geometry: Interpolates through a collection of structures, including plates, strings, tubes, bowls.
Brightness. Specifies the character of the material the resonating structure is made of – from wood to glass, from nylon to steel.
Damping. Adds damping to the sound – simulates a wet material or the muting of the vibrations.
Position. Specifies at which point the structure is excited.
Space. Creates an increasingly rich stereo output by capturing the sound at two different points of the structure, and then adds more space through algorithmic reverberation.
Designed for Eurorack
All exciter and resonator parameters have a dedicated CV input with attenuverter.
Strength input, for amplitude control of the exciter section.
Frequency control through a V/O input controlling the main resonator frequency, and an FM input.
Two audio inputs: one pre-envelope and diffuser, the other patched straight to the resonator.
Stereo audio output, with adjustable width/reverberation. It is also possible to output the raw exciter signal on one channel, and the raw resonator signal on the other.
Input impedances: 100k.
CV range: +/- 8V. CVs outside of this range are simply clipped.
Audio input level: calibrated for modular (10 Vpp).
Audio acquisition and restitution: 16-bit, 32kHz.
Internal computations on 32-bit floating point numbers.